Perfect Reach
Marketing help for indie game developers – from developers who ship games themselves.
Register your interestGreat game, nobody knows about it?
That's the most common problem in indie development. Building the game is only half the work – getting it in front of players is the other half, and it's the half most developers have the least time for.
We've released our own games on Steam, Meta Quest and PlayStation VR2 and run playtests and demos. Along the way we've learned what moves the needle – and what doesn't. Perfect Reach is where we want to turn that experience into practical help for other indie developers.
Perfect Reach is currently in preparation. If you're interested, let us know below – your input helps us decide what to build first.
What we're planning
Focused on the things that actually drive wishlists and sales.
Store page review
Capsule art, trailer, description and tags – the details that decide whether visitors wishlist your game.
Playtests and demos
Using Steam playtests, demos and festivals to build momentum before launch.
Community and newsletter
Building a Discord and mailing list that keeps players around between updates.
Automation
Tools and workflows that take repetitive marketing work off your plate, so you can keep building.
Our own games





Interested?
Tell us about your game and where you're stuck with marketing. We'll get in touch when Perfect Reach launches.
Odania GmbH
Get in Touch
Email: [email protected]